Anonymous asked:
More you might like
softwaring answered:
Sure! These are the first pixels I ever made:


Then I started doing stuff like this:

And thats when I started liking pixel landscapes and stuff so I made more:




(^^^ one of my fav pieces ive ever made)
and this is what I made two days ago:
I take a lot of time off from art, I’ll do it for a few months then not touch it for a couple so I’ve only been doin pixel art for about a year but ive def improved, and i cant wait to see how I improve more
This is a few months old so I thought I’d add my latest work to this timeline!

I put the rest under a readmore so this post wouldnt be so obnoxiously long, sorry for making you scroll thru all of that llol
Time to get spoopy.
October art is kicking off with some pixel art. The original size is the one bellow. This just pixels of some swampman.
The big day has come for Don’t Sink! OK, not the big day, it’s not released released yet, but it did start its way in Early Access on Steam.
Don’t Sink is a great example of how good art changes your perception of a game. It’s hard to believe just a month ago the game was full of what we lovingly call ‘programer art’ (a disservice, really, to all the coders that also take the time to become amazing artists).
The coder/designer Sebastian Nigro tried their luck on Kickstarter back in September—unsuccessfully, and I’d dare say visuals play a big role in crowdfunding endeavors.
Luckily teamwork is just as great solution as learning to draw to get your eye candy in place and Sebastian joined forces with Daniel ‘Thirteen’ Marques to complete the team, together with Chris Anselmo on the audio side. I love the art direction Daniel took (a bit of Ridiculous Fishing vibe) and the game looks absolutely inviting, helping to make its gameplay shine.
Don’t Sink is an RPG/town management game so I’d put it right at the side of Regions of Ruin that I had a lot of fun with last month. Instead of Dwarf Fortress and Kingdom-inspired fantasy setting, we roam the ocean alike Sea Dogs and Sid Meier’s Pirates! ARRRR! In the process we defend our ship, claim an island, and build up a town and its population—at least after first impressions. As its early access status suggests, Don’t Sink’s potential will develop over time.
If you want to be part of the journey, the game’s available for Windows on Steam for $9 (10% off).
smithing - Shinsetsu Samurai Spirits (SNK - Neo Geo - 1997)

